I’ve worked for Streum On as a Level Designer intern for 5 months on Necromunda: Hired Gun, a FPS developed with Unreal Engine 4. My main mission as an Intern was to design and build several levels on an Early Prototype, while respecting the game’s intentions.

Role:
Junior Level Designer

Missions:
Layout, Blocking, Level Build,
Level Scripting, Level Art, Lighting,
Sound Design, Optimization, …