I’ve worked for Ubisoft Montpellier as a Level Designer for 3 years on Prince of Persia: The Lost Crown developed with Unity. As a Junior Level Designer, I was owner of Upper City, Sunken Harbor and Crossroads of Time areas and helped mainly on Sacred Archives and Lower City.

Role:
Junior Level Designer

Layout, Blocking, Level Build,
Quest Scripting, Design & Prototyping
Gameplay Elements, Bug Tracking
& Debugging